This is the “Introduction to Flash MX” tutorial that I created.

The Work Space

The Stage – This is where you draw, import artwork, add text and sound.

Toolbox – Tools you can use to modify, create, and place text and graphics.

Toolbox – Modifiers

  • Arrow Tool – allows us to select and move items on stage.
  • Subselection Tool – alls us to select and adjust anchors and move line segments.
  • Line Tool – creates line segments.
  • Lasso Tool – surrounds areas of objects to select.
  • Pen Tool – Sets corner anchors with a click and curved anchors with a click and drag.
  • Text Tool – creates editable text. Properties box will allow selection of font, size, and justification
  • Oval Tool – creates ovals and circles. Also has fill and stroke attributes.
  • Rectangle Tool – creates rectangles. Also has fill and stroke attributes.
  • Pencil Tool – draw freeform shapes as a pencil.
  • Brush Tool – draw freeform shapes as a paintbrush.
  • Free Transform Tool – allows us to scale, rotate, or skew a selected object.
  • Fill Transform Tool – fills object with color or gradient.
  • Ink Bottle Tool – applies the choosen stroke attributes display to the object selected on the stage.
  • Paint Bucket Tool – fills object with choosen color.
  • Eyedropper Tool – picks up fill or stroke attributes and Ink Bottle is used to apply to a new object.
  • Eraser Tool – removes portion of the fill/shape of an object as you drag over it.

Toolbox – View

  • Hand Tool – clicking and dragging moves the position of the View of the stage.
  • Zoom Tool – clicking and dragging moves the magnification of the stage.

Toolbox – Colors

  • Stroke Color – select color to be used for stroke.
  • Fill Color – select color to be used for fill.
  • Black and White – select color to be used for stroke.
  • No Color – select color to be used for fill.
  • Swap Color – select color to be used for stroke.

Toolbox – Options
The options displayed here are specific

to the tool that is currently selected.

The Timeline – This organizes and controls the Flash animations’s content over time (in frames).

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